
I write character driven, choice based stories with a focus on dialogue, branching narrative, worldbuilding and cinematic storytelling.
I am currently developing original narrative projects including Light of Darkness and Final Divergence, while bringing my writing into interactive form through Twine, SugarCube and Unreal Engine 5.
My creative background includes Game Design training at the New York Film Academy, alongside training at The Academy of the Science of Acting and Directing in London. This foundation in interactive storytelling, character and performance informs my approach to dialogue and player-driven narrative.
My work combines creative writing with practical narrative design, including branching structures, player choice, narrative logic and implementation, to build stories designed to be played, not simply read.
Let’s Talk Stories
For writing opportunities, narrative design work or collaboration, get in touch: hello@maxkustra.com